ENDPOINT_LOAD_METRICS_ENABLE=false on the model
container to suppress the header.
HTTP ORCA header
HTTP responses carry the report as text:endpoint-load-metrics-bin response metadata. Your gateway must understand
that encoding to use the report. WebSocket context events do not each carry
a fresh load report.
Max concurrency
application_utilization is the number of concurrent inference requests
divided by the engine’s max concurrency, INFERENCE_CONCURRENCY_CAPACITY. The
image default is 128 for Coda and 32 for Mist v3. Override it with the value
you measure during parameter tuning.
At capacity, the standalone engine rejects new
synthesis. It returns gRPC UNAVAILABLE, HTTP 503, or WebSocket error kind
unavailable. INFERENCE_CONCURRENCY_CAPACITY sets this limit for both Coda
and Mist. The engine does not queue excess requests. For Coda, this setting
also sizes the generator’s KV cache, so a higher limit costs GPU memory.
Shutdown and long-lived connections
Your gateway must support HTTP/2 gRPC on engine port7463 and HTTP/WebSocket
on engine port 8080. Use /readyz or gRPC health to decide where to send
traffic. The HTTP ORCA header cannot move active gRPC streams or WebSocket
contexts to another engine. An open WebSocket stays on its selected engine,
even when the client starts another context on that connection.
Before you stop an engine, remove it from routing and wait for the change to
propagate. SIGUSR2 marks the engine as not ready but lets it accept requests
that still arrive. SIGTERM starts request drain. At that point, the engine
rejects new synthesis, including new contexts on existing WebSocket connections.
Accepted work can finish until --shutdown-drain-timeout, which defaults to
ten minutes.
Give the engine time to finish. Set the container stop timeout or Kubernetes
terminationGracePeriodSeconds to cover request drain and backend cleanup.
The quickstart allows eleven minutes for the default configuration. Your
gateway’s stream and idle timeouts must also allow the request duration your
application needs.
After shutdown, reconnect clients to a ready engine. Check what audio they
already received before you retry. An automatic retry can play the same audio
twice.
